All Skill Tree abilities, AP cost, and more

While Gotham Knights didn’t quite live up to the expectations surrounding it, the title brought with it quite a few excellent and innovative features including Skill Trees and combat.

Each character in the title, including Batgirl, Robin, Nightwing, and Red Hood, has different Skill Trees that they can utilize as they progress through the main story and complete missions.

While unlock new suits and putting fusion mods in it is one of the best ways to get more powerful in the game, it might not be enough to quickly get through some of the more challenging encounters.

That’s why each character has a diverse set of Skill Trees in Gotham Knights, allowing them to further scale the heroes as the late game approaches. Batgirl, in particular, has a unique set of skills in her Skill Tree, which can be further divided into four categories.

Hence, today’s guide will cover all the skills players can use when playing as Batgirl in Gotham Knights and the Ability Point cost needed to unlock them.


All Batgirl skills in Gotham Knights and their AP cost

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As said, Batgirl’s Skill Trees can be divided into four categories: Justice, Grain, Oracleand knighthood.

Below is a list of skills you can unlock for batgirl about all trees:


1) Batgirl Justice Skill Tree abilities in Gotham Knights

Perfect avoidance

  • Skill: Batgirl performs a perfectly timed dodge that generates Momentum and enables a Perfect Attack follow-up
  • Cost: 1 AP

Critical expertise

  • Skill: Increases Batgirl’s Critical Damage by 20%
  • Cost: 1 AP

Elite Beatdown

  • Skill: Beatdown cannot be interrupted by most enemy attacks. Batgirl’s defense increases by 20% while using the skill
  • Cost: 1 AP

Heavyweight

  • Skill: Increases Batgirl’s heavy melee attack damage by 10% and stun element build up by 20%
  • Cost: 2 AP

Accurate Strokes

  • Skill: Increases Batgirl’s chance of a critical hit by 10%
  • Cost: 2 AP

Piercing Beatdown

  • Skill: This improved version of Beatdown can interrupt enemies’ armored attacks
  • Cost: 2 AP

Critical focus

  • Skill: Increases Batgirl’s chance of landing a critical hit by 10%. Increases critical damage by 10%
  • Cost: 3 AP

2) Batgirl Grit Skill Tree in Gotham Knights

HP +

  • Skill: Increases Batgirl’s base health by 40%. Does not apply to bonus health provided by gear
  • Cost: 1 AP

Enemy Counter Focus

  • Skill: Batgirl receives a 75% defense bonus when hit by an enemy counter-attack
  • Cost: 1 AP

Dauntless Heavy Attack

  • Skill: Most enemy attacks cannot interrupt Batgirl’s heavy melee attacks
  • Cost: 1 AP

second wind

  • Skill: Batgirl can revive herself once after her health is depleted. Restores 50% health
  • Cost: 3 AP

Second wind +

  • Skill: Second Wind also gives Batgirl a full Momentum segment and a 10% increased chance of landing a critical hit for 15 seconds
  • Cost: 2 AP

Solve vigilante

  • Skill: Batgirl can now use Second Wind twice
  • Cost: 2 AP

Critical focus

  • Skill: Batgirl regains 4% health when defeating an enemy or 8% health when defeating an enemy with a grapple attack or a removal
  • Cost: 2 AP

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3) Batgirl Oracle skill tree in Gotham Knights

Hacking remotely

  • Skill: Using AR mode. Batgirl can disable certain devices such as cameras, turrets, mines, electronic panels and laser control modules
  • Cost: 1 AP

Shocking Devices

  • Skill: Batgirl can overload an enemy’s gun and/or device, immediately applying a bioelectric elemental effect to the enemy (must wait after cooling to use again)
  • Cost: 1 AP

Digital Mind

  • Skill: Electronic devices, such as sensors and cameras, cannot detect Batgirl
  • Cost: 2 AP

Gear Overclocking

  • Skill: Batgirl overclocks her abilities to deal 10% extra damage. She can also hack into her allies’ abilities to give them a 15% damage bonus for 20 seconds
  • Cost: 2 AP

Hacking overload

  • Skill: Hacking Batgirl changes the function of security systems and detonates electrical panels
  • Cost: 2 AP

Super health packs

  • Skill: Health Packs provide 20% extra health and give a 50% defense boost for 10 seconds
  • Cost: 2 AP

Health Packs +

  • Skill: The efficiency of Health Packs increases by 20%. Health Packs now also affect allies near Batgirl
  • Cost: 2 AP

4) Batgirl Knighthood skill tree in Gotham Knights

To slide

  • Skill: Batgirl uses her cape to glide through the air. She can adjust her stance to turn and increase or decrease her sliding speed
  • Cost: Unlocked through Knighthood questline

grab grab

  • Skill: Batgirl uses her grab to pull an enemy towards her. When used on a large enemy, Batgirl pulls herself towards the enemy
  • Cost: 1 AP

Fear Takedown

  • Skill: Disabling an ambush causes fear in nearby enemies. Critical Damage and Critical Chance increase 15% for 10 seconds
  • Cost: 1 AP

Health Rain +

  • Skill: Outside of combat, Batgirl’s health is automatically restored to 40%
  • Cost: 1 AP

Improved Combo

  • Skill: Increases the number of attacks in Batgirl’s melee and ranged attack combo by 1. The last melee hit is a knockdown
  • Cost: 2 AP

Drone firepower

  • Skill: Increases Batgirl’s Drone shooting speed
  • Cost: 3 AP

Drone ambush blast

  • Skill: Once per summons, Batgirl’s drone deals a large burst of damage to all nearby enemies
  • Cost: 3 AP

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Batgirl’s skill trees and abilities let her be a force to be reckoned with as you progress through the Gotham Knights story. She is quite versatile with her approach to combat and brings extra combat elements to the game.

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